{
  "schema_version": 1,
  "id": "KC-MBON-valence-depression-v0",
  "status": "single-match-smoke-only",
  "learning_rate_per_unit_modulatory_signal": 0.01,
  "eligibility_decay_per_decision": 0.9,
  "pair_count_cap": 25.0,
  "normalization_percentile": 95.0,
  "multiplier_min": 0.8,
  "multiplier_max": 1.0,
  "positive_signal_target": "avoidance_associated",
  "negative_signal_target": "approach_associated",
  "update_direction": "depression_only",
  "reward_config": "R2d-v0",
  "literature_basis": {
    "doi": "10.7554/eLife.04580",
    "summary": "Aso et al. 2014 reported avoidance-associated glutamatergic MBON activation and attraction-associated GABAergic/cholinergic MBON activation, with dopamine-dependent KC-MBON depression proposed to shift the MBON ensemble balance."
  },
  "interpretation_boundary": "The game reward-to-valence-channel mapping is a project-defined model interface. This configuration does not claim that FightingICE reward is an endogenous DAN signal or that MBON valence is context independent."
}
